This game was really fun! I really enjoyed the Plants versus zombies-esque game play but with an original flavor. The only thing I would recommend is making the placement area more visible (It was kinda difficult to pinpoint where I was placing the items). Other than that I really enjoyed your game. Great job!
This was fun! I really like the idea of cards as a defensive mechanic rather than the dungeon invader route most card games take! Having some tower-defence-esque traps and stuff was a really cool idea!
This was great! Honestly, I would love to see you expand on the concept, add a few more cards, ways to boost your defenses, etc., but that's probably just wishful thinking. For the record, I survived 21 turns. Dang witch, I ain't got any sugar!
This is overall just incredible. I literally just spent 40+ minutes on this without realizing. The premise is wonderfully absurd, the aesthetic is very well established, every card in the deck poses an interesting decision, and every enemy feels threatening without ever really becoming ovewhelming. I'd probably play this for the rest of the afternoon if there wasn't an entire jam to continue checking out.
Also I audibly chuckled at the flavor text on multiple occasions.
← Return to game
Comments
Log in with itch.io to leave a comment.
This game was really fun! I really enjoyed the Plants versus zombies-esque game play but with an original flavor. The only thing I would recommend is making the placement area more visible (It was kinda difficult to pinpoint where I was placing the items). Other than that I really enjoyed your game. Great job!
Thank you for all these positive comments! Super motivated now to expand upon this! :)
This was fun! I really like the idea of cards as a defensive mechanic rather than the dungeon invader route most card games take! Having some tower-defence-esque traps and stuff was a really cool idea!
This was great! Honestly, I would love to see you expand on the concept, add a few more cards, ways to boost your defenses, etc., but that's probably just wishful thinking. For the record, I survived 21 turns. Dang witch, I ain't got any sugar!
This is overall just incredible. I literally just spent 40+ minutes on this without realizing. The premise is wonderfully absurd, the aesthetic is very well established, every card in the deck poses an interesting decision, and every enemy feels threatening without ever really becoming ovewhelming. I'd probably play this for the rest of the afternoon if there wasn't an entire jam to continue checking out.
Also I audibly chuckled at the flavor text on multiple occasions.