BASEMENT DEFENSE

A dramatic tale of a programmer suffering from asthma, who needs to defend his basement from all those who refuse to respect his strict social distancing needs.

Good luck, and take care!


How to play
  • By dragging card to Mana Whirl, discard any card from hand to gain mana amount equal to pips on bottom of the card
  • Play card from hand, by dragging it on valid target - some cards just need to be dragged onto the field, some must be targeted into specific field or lane.
  • Press "End turn" when you run out of options - enemies will move, and you will draw up to 6 cards - unfortunately, you will lose all mana.
  • if enemy breaches your defenses, it deals damage equal to his remaining health
Enemies
  • Delivery Elf
  • Human Headhunter - moves 2 spaces
  • Plumber Ogre - heals 2 HP every turn
  • Wicked Witch - shrugs off 2 damage from most attacks
  • Inquisitor - adds 2 HP to other enemies in same lane each turn
Statuses
  • Soak - enemies take 2 dmg more from attacks, lose 1 soak on end of turn
  • Poison - per stack of poison, enemies lose 1 hp at end of turn
Team

Mateusz, Krzysztof, Ilona, Marianna

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKaosumaru
GenreCard Game

Comments

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(1 edit)

This game was really fun! I really enjoyed the Plants versus zombies-esque game play but with an original flavor. The only thing I would recommend is making the placement area more visible (It was kinda difficult to pinpoint where I was placing the items). Other than that I really enjoyed your game. Great job! 

Thank you for all these positive comments! Super motivated now to expand upon this! :)

This was fun! I really like the idea of cards as a defensive mechanic rather than the dungeon invader route most card games take! Having some tower-defence-esque traps and stuff was a really cool idea!

This was great! Honestly, I would love to see you expand on the concept, add a few more cards, ways to boost your defenses, etc., but that's probably just wishful thinking. For the record, I survived 21 turns. Dang witch, I ain't got any sugar!

This is overall just incredible. I literally just spent 40+ minutes on this without realizing. The premise is wonderfully absurd, the aesthetic is very well established, every card in the deck poses an interesting decision, and every enemy feels threatening without ever really becoming ovewhelming. I'd probably play this for the rest of the afternoon if there wasn't an entire jam to continue checking out.

Also I audibly chuckled at the flavor text on multiple occasions.